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Todd Simmons

Todd Simmons

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The material design update for @pocketcasts is gre…

Posted on Published March 11, 2015 by Todd Simmons

The material design update for @pocketcasts is great! But the animation when tapping a square in “Podcasts” view is too slow and jarring.

« RT @mathewi: This hurts more than I can say: I was… Great analysis from @gamesbrief about possible pit… »

RT @mathewi: This hurts more than I can say: I was…

Posted on Published March 9, 2015 by Todd Simmons

RT @mathewi: This hurts more than I can say: I was just told Gigaom is shutting down — it has run out of money. We tried our best, but it wasn’t enough.

« RT @gigastacey: Gigaom is shutting down. The site…. The material design update for @pocketcasts is gre… »

RT @gigastacey: Gigaom is shutting down. The site….

Posted on Published March 9, 2015 by Todd Simmons

RT @gigastacey: Gigaom is shutting down. The site. And the company. But @om built something amazing and it changed my life. I love him and my colleagues.

« Just heard about @gigaom shutting down. Sad news f… RT @mathewi: This hurts more than I can say: I was… »

Just heard about @gigaom shutting down. Sad news f…

Posted on Published March 9, 2015 by Todd Simmons

Just heard about @gigaom shutting down. Sad news for tech journalism and the team there. One of my favorite sites: gigaom.com/2015/03/09/abo…

« Ignis released the impressive mobile puzzle game M… RT @gigastacey: Gigaom is shutting down. The site…. »

Ignis released the impressive mobile puzzle game M…

Posted on Published March 9, 2015 by Todd Simmons

Ignis released the impressive mobile puzzle game Mosiac last year, and is readying a new dinosaur breeding title. http://t.co/WWqPBt6RAF

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« Jennifer (Captivate Conference) will provide a fra… Just heard about @gigaom shutting down. Sad news f… »

Jennifer (Captivate Conference) will provide a fra…

Posted on Published March 9, 2015 by Todd Simmons

Jennifer (Captivate Conference) will provide a framework to assess the business case for tackling development goals. http://t.co/LL0aDYbtms

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« Lauren (Ignis Studios) will discuss how to discove… Ignis released the impressive mobile puzzle game M… »

Lauren (Ignis Studios) will discuss how to discove…

Posted on Published March 9, 2015 by Todd Simmons

Lauren (Ignis Studios) will discuss how to discover yr creative voice through game UX design: ignisstudios.com http://t.co/iZsEbEqnRE

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« ATX Mobile, Indie, & Web Game Dev Meetup on 3/… Jennifer (Captivate Conference) will provide a fra… »

ATX Mobile, Indie, & Web Game Dev Meetup on 3/…

Posted on Published March 9, 2015 by Todd Simmons

ATX Mobile, Indie, & Web Game Dev Meetup on 3/24 with Lauren Ellis (Ignis Studios) & Jennifer Bullard (Captivate): meetup.com/atx-mobile-gam…

« @garrix Good point. At least showing many with ide… Lauren (Ignis Studios) will discuss how to discove… »

@garrix Good point. At least showing many with ide…

Posted on Published March 4, 2015 by Todd Simmons

@garrix Good point. At least showing many with identical text makes it clear they were altered. Also, originals here: agoodcartoon.tumblr.com/post/112507474…

« The card-based layout was chosen with mobile in mi… ATX Mobile, Indie, & Web Game Dev Meetup on 3/… »

The card-based layout was chosen with mobile in mi…

Posted on Published March 3, 2015 by Todd Simmons

The card-based layout was chosen with mobile in mind, and they optimized the code for fast page loading. Great work! wired.com

« In 2012, they had “an archive of more than 100,000… @garrix Good point. At least showing many with ide… »

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