Really fascinating legal questions continue to arise from the sale of digital goods.
Including this fantastic one w…
Including this fantastic one with David Carr about curators and the changing role of journalism online: http://t.co/YxOerVcL
Missed SXSW Interactive? Audio…
Missed SXSW Interactive? Audio for some panels is now freely available online: http://t.co/YMJ0rRrt
Sad to hear about the recent l…
Sad to hear about the recent layoffs at Austin’s Vigil Games. Good luck to all the folks who lost their jobs! http://t.co/VQmJNUdo
Props to Peter Molyneux for be…
Props to Peter Molyneux for being a good sport about the satirical “Mollydeux” international game jam: http://t.co/LIgXqWBK
Is it time for Google to drop …
Is it time for Google to drop “Don’t Be Evil” and adopt a more restrictive and clear-cut corporate philosophy? http://t.co/sUSjrJva
The fight for an open internet…
The fight for an open internet is complicated by the fact that users often prefer walled gardens and closed apps: http://t.co/fEcyr4mC
More thoughts from the always …
More thoughts from the always insightful Leigh Alexander on the difficulty of true player agency: http://t.co/mjZTfdAv
Now, they’re saying they might…
Now, they’re saying they might release a fix, which is just crazy and (as far as I know) unprecedented: http://t.co/10rXc6gE
Having worked on a game that h…
Having worked on a game that heavily emphasized player choice, I wonder if Bioware just ran out of time to make multiple convincing endings.